Structural patterns

Structural Patterns

Structural Patterns describe how objects and classes can be combined to form larger structures. The difference between class patterns and object patterns is that class patterns describe abstraction with the help of inheritance and how it can be used to provide more useful program interface. Object patterns, on other hand, describe how objects can be associated and composed to form larger, more complex structures.

There are seven structural patterns described. They are as follows:

Patterns.
1. Adapter Pattern

 Structural Patterns – Adapter Pattern

The Adapter pattern is used so that two unrelated interfaces can work together. The joining between them is called an Adapter. This is something like we convert interface of one class into interface expected by the client. We do that using an Adapter.

Let’s try and understand this with the help of an example.  We all have electric sockets in our houses of different sizes and shapes. we will take an example of a socket of 15 Ampere. This is a bigger socket and the other one which is smaller is of 5 Ampere. A 15 Amp plug cannot fit into a 5 Amp socket. Here, we will use an Adapter. The adapter can be called a connector here. The connector connects both of these and gives output to the client plug which is of 5 Amp.

The Adapter is something like this. It will be having the plug of suitable for 15 Amp and a socket suitable for a 5 Amp plug. So, that the 5 Amp plug which here is the client can fit in and also the server which here is the 15 Amp socket can give the output.

Let’s try and convert the same example into a software program. How do we do this? Let’s try and understand the problem once more. We have a 5 Amp plug and want a 5 Amp socket so that it can work. We DO NOT have a 5 Amp socket, what we have is a 15 Amp socket in which the 5 Amp plug cannot fit. The problem is how to cater to the client without changing the plug or socket.

The Adapter Pattern can be implemented in two ways, by Inheritance and by Composition.


2. Bridge Pattern

The Bridge Pattern is used to separate out the interface from its implementation. Doing this gives the flexibility so that both can vary independently.

The best example for this is like the electric equipments you have at home and their switches. For e.g., the switch of the fan. The switch is the interface and the actual implementation is the Running of the fan once its switched-on. Still, both the switch and the fan are independent of each other. Another switch can be plugged in for the fan and this switch can be connected to light bulb.

Let’s see how we can convert this into a software program. Switch is the interface having two functions, switchOn() and switchOff().


3. Composite Pattern

In developing applications, we come across components which are individual objects and also can be collection of objects. Composite pattern can represent both the conditions. In this pattern, you can develop tree structures for representing part-whole hierarchies.

The most common example in this pattern is of a company’s employee hierarchy. We here will also take the same example.

The employees of a company are at various positions. Now, say in a hierarchy, the manager has subordinates; also the Project Leader has subordinates, i.e. employees reporting to him/her. The developer has no subordinates.

So, let’s have a look at the class Employee: This is a simple class with getters and setters for attributes as name, salary and subordinates.

4. Decorator Pattern

The decorator pattern helps to add behavior or responsibilities to an object. This is also called “Wrapper”. Suppose we have some 6 objects and 2 of them need a special behavior, we can do this with the help of a decorator.

Java Design Patterns suggest that Decorators should be abstract classes and the concrete implementation should be derived from them.

The decorator pattern can be use wherever there is a need to add some functionality to the object or group of objects. Let’s take an example of a Christmas tree. There is a need to decorate a Christmas tree. Now we have many branches which need to be decorated in different ways.


5. Facade Pattern

Facade as the name suggests means the face of the building. The people walking past the road can only see this glass face of the building. They do not know anything about it, the wiring, the pipes and other complexities. The face hides all the complexities of the building and displays a friendly face.

This is how facade pattern is used. It hides the complexities of the system and provides an interface to the client from where the client can access the system. In Java, the interface JDBC can be called a facade. We as users or clients create connection using the “java.sql.Connection” interface, the implementation of which we are not concerned about. The implementation is left to the vendor of driver.

Let’s try and understand the facade pattern better using a simple example. Let’s consider a store. This store has a store keeper. In the storage, there are a lot of things stored e.g. packing material, raw material and finished goods.

You, as client want access to different goods. You do not know where the different materials are stored. You just have access to store keeper who knows his store well. Whatever you want, you tell the store keeper and he takes it out of store and hands it over to you on showing him the credentials. Here, the store keeper acts as the facade, as he hides the complexities of the system Store.

6. Flyweight Pattern

The pattern here states about a mechanism by which you can avoid creating a large number of object instances to represent the entire system.

To decide if some part of your program is a candidate for using Flyweights, consider whether it is possible to remove some data from the class and make it extrinsic. If this makes it possible to reduce greatly the number of different class instances your program needs to maintain, this might be a case where Flyweights will help.

The typical example you can see on this in every book will be of folders. The folder with name of each of the company employee on it, so, the attributes of class Folder are: ‘Selected’ , ‘Not Selected’ and the third one is ‘employeeName’. With this methodology, we will have to create 2000 folder class instances for each of the employees. This can be costly, so we can create just two class instances with attributes ‘selected’ and ‘not selected’ and set the employee’s name by a method like:

setNameOnFolder(String name);

This way, the instances of class folder will be shared and you will not have to create multiple instances for each employee.

   The grinding wheels are used for metal cutting across the industry. Basically the main ingredients for these grinding wheels are Aluminum Oxide (Al2O3) and Silicon Carbide (SiC). These compounds are used in form of grains. For those who remember Chemistry from schools, and for others, just follow the example.

His company manufactures nearly 25000 types of grinding wheels. Now, there is another technicality in this and that is bonding.

There are two types of bondings used to bond the material i.e. Aluminum Oxide and Silicon Carbide together. One is Glass bonding – this is like, the wheel is heated to 1300 degree C and the silicon turns into glass to hold the two materials together. The second type of bonding is Resin bonding, this is when some resins help in holding the materials together. The wheels are in different sizes, have different ratio of materials mixed and have any of these two types of bondings. This decides the strength of the wheel. In all, creating 25,000 types of combinations is a pretty complex looking scenario.

If we consider this from software point of view, we can see that each wheel is of a different type and so, we need to make 25000 classes for taking care of each of the wheel. This of course will be very resource intensive. So, how to avoid this?

Well, we already know a few things and we can see a common pattern in each of the wheels. The common things are as follows:

1. Materials of use – They are always Aluminum Oxide and Silicon Carbide.
2. Each wheel has a bonding.
3. Each wheel has a size.

We can follow one thing, the combination above mentioned three ingredients can give us a large number of instances so, why not take a scenario where only one of these is used in the constructor and rest be passed as method parameters.

Let’s have a look at the code. For every flyweight, there is a factory providing the object instance. Now, naturally wheels are made in a factory so, there is GrindingWheelFactory class which returns the type of wheel needed.


7. Proxy Pattern

The proxy pattern is used when you need to represent a complex with a simpler one. If creation of object is expensive, its creation can be postponed till the very need arises and till then, a simple object can represent it. This simple object is called the “Proxy” for the complex object

The cases can be innumerable why we can use the proxy. Let’s take a scenario. Say, we want to attach an image with the email. Now, suppose this email has to be sent to 1 lakh consumers in a campaign. Attaching the image and sending along with the email will be a very heavy operation. What we can do instead is, send the image as a link to one of the servlet. The place holder of the image will be sent. Once the email reaches the consumer, the image place holder will call the servlet and load the image at run time straight from the server.

Let’s try and understand this pattern with the help of a non-software example as we have tried to do throughout this article.

Let’ say we need to withdraw money to make some purchase. The way we will do it is, go to an ATM and get the money, or purchase straight with a cheque. In old days when ATMs and cheques were not available, what used to be the way??? Well, get your passbook, go to bank, get withdrawal form there, stand in a queue and withdraw money. Then go to the shop where you want to make the purchase. In this way, we can say that ATM or cheque in modern times act as proxies to the Bank.

Bank will define the entire method described above. There are references of classes like You (as the person who wants to withdraw money), also Account, as persons account. These are dummy classes and can be considered of fulfilling the responsibilities as described.

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